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Associate Game Designer

Splash Damage
London, United Kingdom
3 years ago
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About Splash Damage

Come join us!


We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.




The Role


As Splash Damage’s Associate Game Designer you will be responsible for a major feature, level or area of a game or multiple lesser features. Working under the supervision of other designers you will drive end-to-end implementation across the team, as well as contributing to the definition of the expected quality of the game.

You will strive to ensure your work fits in as part of a unified game experience. You will communicate your designs throughout the team, soliciting feedback, documenting risks and ensuring alignment across all disciplines. You will work with the team to meet the prototyping goals as set out in the master Game Design Document (GDD).

You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the team. You will regularly be part of peer-reviews.

You will implement feature optimisations and follow tuning plans, developing a strong understanding of metrics and development restrictions; you will own the tuning for accountable features or levels. You will integrate relevant feedback from playtests and focus groups into the product design.

You will provide task estimates for work to your lead and to Production as well as logging work in management software. You will articulate the impact of changes to the game-design, in areas you are responsible for, to the developers on your team.



Essential Skills and Experience

• A passion for making and playing games
• Industry experience on AAA current gen (XBOX ONE, PS4) console or PC title that featured a multiplayer component, worked on from beginning to end
• Experience in creating first or third person shooters
• Good verbal and written communication skills
• Experience writing high quality and thorough design documentation
• Experience of prototyping gameplay mechanics using UE4 Blueprints or similar
• Experience with design documentation, diagram and flow-chart creation
• Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
• The ability to work collaboratively with other disciplines

Preferred Skills and Experience

• The ability to work independently without close supervision
• UnrealScript
• Traditional art skills
• Experience with 3DSMax, Maya, or other professional 3D modelling software – to assist in prototype visualisation
• Experience with Adobe Photoshop or similar
• Experience with scripting or programming language
• Experience with wiki-based design documentation
• Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training



Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity. Create Your Profile — Game companies can contact you with their relevant job openings.
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