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Associate Character Artist (Temporary) - Sledgehammer Games
3 years ago
Job Title:
Associate Character Artist (Temporary) - Sledgehammer GamesRequisition ID:
R001590Job Description:
Your Platform
Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII . Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.
As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.
Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4
Your Mission
As an Associate Character Artist you will work alongside members of the character art team to create high quality and detailed characters and gear. These assets are based on game requirements, technical capabilities of the gaming platform and product scope. Individual should have a basic understanding of anatomy and proportions as it translates to 3D modeling, and mesh deformation. Takes initiative to learn and adapt to new team practices based on evolving technologies. Can work in a multidiscipline work atmosphere, alongside other Character Artists and with the Lead Character Artist while under time constraints.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Create awesome characters and gear that are efficient, built to scale and satisfy budgetary requirements set for you.
- Receive feedback and modify work based on direction from lead.
- Follow schedules and meet deadlines.
- Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is proficient in building highly detailed props and characters.
- Good understanding of UV coordinate space, texturing.
- Working knowledge of Maya, Zbrush, and Substance Painter or equivelant.
- Promote a positive work environment through high personal and performance standards.
Player Profile:
- Prior Experience/Previous Positions related to current position:
- 0-2+ Years of directly related experience in gaming.
- Competent level of proficiency using Maya to create detailed models.
- Proven ability to create detailed Zbrush or Mudbox models.
- Candidate should have experience using Substance Painter, or Photoshop to create textures.
- Candidate should be proactive and work well in a large team environment and have good communication skills.
- Candidate must have good foundation understanding of creating clean models with proper UV layout inside Autodesk Maya
- Adhere to art asset performance and appearance in the game engine standards.
Bonus XP:
- An understanding of weighting and animation principles
- Experience in the first -person shooter genre.
- Performed similar role on at least 1 published game title.
Our World
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment . We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
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