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Associate Animator (CONTRACT/TEMP)
1 year ago
Blind Squirrel Games is searching for a motivated Associate Animator to join us in creating an immersive experience for PC and console.
Supported by Senior and Lead Animators, you will help develop speech graphics and integrate motion-capture data to create cinematic storytelling in a collaborative environment.
The ideal candidate for this entry-level developer role has experience animating from block-out to polish and can translate a thorough understanding of the principles of body movement into high-quality work that meets project expectations and deadlines.
Your responsibilities as a junior Animator are to deliver on a wide variety of sequences. It is essential that the person in this position is well-versed in 3D content creation software, such as 3DS Max and Maya. Comprehensive knowledge of state machine implementation is a plus!
We are seeking an animator that possesses the interpersonal skills necessary to do the job effectively—the vision to collaborate on pipeline elements cross-departmentally and the clarity to achieve those objectives.
This is a full-time contract position available to work remotely or based out of BSE's Irvine studio.
RESPONSIBILITIES
- Create compelling and memorable character animations through a blend of motion capture and some key-frame animation
- Produce visually stunning performances in a range of animation styles
- Work with motion capture data for both cinematic and in-game features
- Implement gameplay animations into state machine
- Collaborate cross-departmentally to establish, iterate and refine the animation pipeline
- Work closely with animators and programmers to construct, implement and debug polished gameplay mechanics
- Facilitate and inform tool development
QUALIFICATIONS AND EDUCATION REQUIREMENTS
- 1+ years of professional gameplay animation experience
- Bachelor's degree in Art/Animation or equivalent experience
- Demo reel demonstrating strong animation principles—preferably their implementation in a real time engine
PREFERRED SKILLS
- High level of proficiency in Maya
- Proficient command of weight, timing, and posing through key-framing and motion capture data manipulation as it relates to animation
- Understanding of animation pipeline, integration, tools, and character rigs
- Demonstrated ability to succeed in creative, team-oriented environments
- Excellent communication, time-management, and organizational skills
- Pride in everything you animate and an aptitude for problem-solving
- Maintain a positive attitude in a highly collaborative and iterative team environment
- Ability to take direction and critique from peers and supervisors to ensure consistency
PLUSES
- Experience with MotionBuilder
- Experience with motion capture data
- AAA game development experience
- Familiarity with animation blending systems
- Published title working with FPS or TPS perspectives
- Proficient technical knowledge Lumberyard
- Knowledge of commercial game engines such as Unity or UE4
- A deep-rooted interest in video games and game development
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