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Artiste de personnages sénior.e / Senior Character Artist - IRON MAN
11 months ago
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Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.
We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.
Motive is looking for a Senior Character Artist to help grow our team of amazing artists. Working closely with the Art Director, other artists and partners across the team, you will create high-quality, highly realistic and iconic characters to help deliver an outstanding experience to our players.
Responsabilities:
- You will sculpt high-resolution characters
- Create clean game topology, UV’s and textures
- Work with Production to manage the character art team’s daily activities
- Work with other departments to ensure the Character art meets the game design needs
- Help with character design
- Work with the Art Director to enhance high visual quality of character models
- Partner with engineers and tech artists to develop a character art pipeline
- Mentor both our character teams through feedback
- Communicate the visual design of the characters through art specifications, style guides, and reference material
- Help establish workflows and reference material for outsourcing
- Provide feedback to outsourcing partners
- Manage the character outsourcing pipeline and provide feedback to partners
- You will report to the Lead Artist
Qualifications :
- 7+ years of experience in a related field
- Previous character experience within a game production environment
- Experience with anatomy and fundamental art skills
- Maya or similar 3D modeling software
- Expert sculpting skills using ZBrush
- Expert knowledge of PBR texture/material workflows
- Experience with Marvelous Designer and clothing creation
- Real-time hair creation and high-res grooming
- Hard surface modeling
- Experience with Substance Painter or Mari
- Experience with photogrammetry
- Understanding of rigging and skinning
- Knowledge of FACS based facial blendshape creation
- Passion for collaboration with other artists, designers, and programmers
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