Artiste d'environnement sénior.e / Senior Environment Artist - IRON MAN
10 days ago
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Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.
We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.
- Support the Art Director in the vision for the game.
- Conceptualize, and design game environments, summarizing concept art and block models into compelling game environments.
- Establish high-quality benchmark and prototype levels.
- As a master of their craft and experience in this field, the Senior Environment Artist will help in staff development from recruiting, training, and guidance of more junior artists. Staying current with industry trends and user experiences, proposing solutions for future development.
- Take advantage of NextGen technology to produce high-quality and rich environments.
- You will report to the Lead Artist/AD
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- An eye for spatial composition, lighting, color, textures, and building believable scenes.
- Experience with environment aesthetics, function vs. form relationships, and what makes a game level fun and intriguing.
- 6+ years of experience in the industry.
- Convey a sense of 'story' in a scene or game asset – considering age, weathering, and context.
- Adapt to different art styles, including photo-realistic and stylized.
- Proficiency in Maya, Max, Modo, or similar 3D modeling software.
- Create organic and hard surface models.
- Paint believable surfaces, using industry-standard software (Substance Painter).
- Knowledge of terrain creation (both modeled and procedurally generated) is an advantage.
- Willingness and ability to adapt to new processes and pipelines.
- Positive attitude with a passion to collaborate and a desire to bring new ideas forward.