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Artiste d'éclairage/Lighting Artist - Banque de candidatures - Beenox

Activision
Quebec City Quebec G1K 3H3 Canada
3 years ago
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Job Title:

Artiste d'éclairage/Lighting Artist - Banque de candidatures - Beenox

Requisition ID:

R000253

Job Description:

Beenox est un studio de développement de jeux vidéo créé en 2000. Situé dans la belle ville de Québec, au Canada, Beenox est une filiale à part entière d’Activision Publishing Inc., chef de file mondial dans le développement interactif.

Le studio est fier de contribuer au développement des célèbres franchises Call of Duty et Crash Bandicoot. Par le passé, Beenox a également pris part au succès des franchises Skylanders, Spider-Man et Guitar Hero.

Chez Beenox, on sent qu’on fait partie d’un groupe qui nous ressemble, avec qui il fait bon travailler. Notre studio est un monde ouvert où il est facile d’entretenir une discussion avec tout le monde, incluant les co-directeurs du studio. Au final, chaque personne apporte sa touche unique à des projets qui dévoilent leur talent au monde entier.

On peut dire que le jeu vidéo, on a ça dans le sang!

Principales tâches
Exigences

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This is an applicant bank.

Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly-owned subsidiary of Activision Publishing Inc., one of the world’s top game publishers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Skylanders, Spider-Man, and Guitar Hero franchises.

As members of the Beenox family, we feel as if we’re part of a group of like-minded people who are great to work with. Our studio is a real open world where it’s easy to have discussions with everyone, including our studio co-heads. Here everyone brings their own unique touch to projects that showcase their talent on a global stage.

You could say that video games are in our blood!

HERE’S WHAT AWAITS YOU IN THIS JOB:

You will be asked to design lighting for levels that will be played by millions of users in Call of Duty. Needless to say, your understanding of lighting processes, environment composition, color theory, pipelines, techniques and best practices for lighting will be put to good use.

Lighting artists get to light their own maps and get feedback from the art director. At Beenox, collaboration within the art team is key to our success which means feedback, reviews and iterations will be part of your day-to-day experience.

You will spend most of your time with our in-house engine, 3DS Max and Photoshop. You are welcome to use other tools available on the market to get to the result expected.

The objective is to improve the visual quality of each Call of Duty game. To feel comfortable in this role, you must see technical constraints as opportunities to excel and learn.

You’re arriving at a key moment for the studio, just as Beenox is actively contributing to the production of next-gen content in the Call of Duty family.

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