This job might no longer be available.

Artiste Technique Senior / Senior Technical Artist - DEADSPACE

Electronic Arts
Montreal Quebec Canada
1 year ago
Apply

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

"Motive" is the driving force within us that takes us from an idea to reality. Our studio
provides a safe, trusting, and empowering environment for our game teams to unleash
their creativity across massive brands. But we're not talking about the expected, the
conventional, the cliché. We want none of that. Here, you will play a significant role in
making the extraordinary. You'll also help shape our culture. Here, everyone has a voice,
everyone can be themselves, everyone is welcome.
The Senior Technical Artist will report to their project’s Technical Art Manager. They will
work closely with their colleagues on the Tech Art team and other disciplines to ensure
support for the effective generation, maintenance and integration of game content.
Responsibilities:

Senior Technical Artists are expected to be proactive problem solvers and owners of at
least one aspect of the Tech Art discipline’s overall mandate. The primary areas of
responsibility for this position are:
● Maintain and develop tools and workflows to empower artists to craft best in class
content.
● Maintain and improve Art asset Import/Export pipelines.
● Ensure Art assets adhere to the project’s quality and technical standards via direct
guidance and automated validation processes.
● Support Art, Animation and Gameplay teams on matters of physics, collisions and
destruction.
● Troubleshoot production issues and assist with fixing Art related bugs as they occur.
● Create clear and thorough documentation for project workflows and best practice
guidelines.
● Keep up with the latest trends and technical tools for developing content and inspire
others through knowledge sharing.
● Maintain strong and positive working relationships with teammates across all
disciplines.
Qualifications:

● High degree of proficiency with a range of modern Digital Content Creation
applications (e.g. Maya, Substance, Blender, Houdini).
● High degree of proficiency in a scripting or programming language (Python, C#, C+
+, other).
● Understanding of hardware platform capabilities, including memory, performance,
and feature support.
● Shipped at least one AAA title, with ownership of parts of its Art assets pipeline.
● Experience with asset optimization strategies and techniques.
●Experience with the use of Perforce or other version control software.
Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Electronic Arts

Art jobs