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Artist 1
4 years ago
The Character Artist will be responsible for modeling and texturing real time 3d game art, specializing in character creation. In addition, the artist will also be responsible for adhering to proper organization and hierarchies within their art to building clean and efficient geometry. The artist should possess the ability to both model and texture human and non-human characters evenly and be able to follow instructions as set forth by the Lead Artist. As a Character Artist you will build item content for game including Modeling, UV mapping, and texturing of items per technical specification. Working closely with the Art Lead to make sure items work following the tech spec and art style.
Requirements:
- Clean low/high polygon, (organic and non-organic) modeling skills with strong eye for detail
- Ability to create realistic and stylized character art from concept
- Extensive experience with mesh/UV mapping and texture layout, with specific focus on character art
- Strong expertise in Maya and Photoshop
- English and Mandarin proficiency
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
Desirable Skills:
- Strong understanding of human form, anatomy and muscle structure
- Strong understanding of weight, proportion and exaggeration
- Technical skills and knowledge of production pipeline
- Formal traditional art training
- Sculpting and animation skills
- Ability to help guide junior artists
- A resume and portfolio that reflects the skills and abilities above
- Passion for games
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