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Art Outsource Integrator
4 years ago
Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 25+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from has established us as one of the best studios in the world to work for.
Join the ranks of an award-winning team in our Redwood City studio, just south of San Francisco. Benefits for this Full-time position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies.
The Art Outsource Integrator works in concert with outsource partners and internal art teams to receive, polish, manipulate, and integrate third-party and original 3D assets into real-time game environments. This artist will be responsible for creating and integrating stunning, realistic 3D interiors and exteriors for game projects with an emphasis on 3D modeling, texturing, and geometry.
Essential Duties & Responsibilities
- The Art Outsource Integrator works in tandem with other artists and the Art Outsource Manager in a joint creative and technical effort to build worlds from initial concept to a finished playable and polished form. While the Designer is ultimately responsible for the “fun factor”, the Art Outsource Integrator is responsible for the artistic and spatial integrity of the maps
- Must know the fundamentals of cutting-edge 3D graphics techniques including:
- Authoring physics based spaces, High poly modeling (Maya and Zbrush) Baking Normal Maps from high poly to game res mesh, Shader manipulation, Modular construction and assembly techniques, Knowledge of baked and dynamic lighting models, Post Effects, etc
- Use strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, to create visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments
- Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem-solving
- Quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands
- Works independently and in tandem with Designers to complete assigned projects
- Ability to write professional documentation and communicate effectively through written words
- Requires limited supervision on most work
Position Requirements
- Meticulous and organized in the approach to the tasks, files, and storage of the materials
- Participating in critiquing your work and the work of others
- Maintaining pacing in situations of intense schedules
- Understanding of light, value, composition, color, staging and detail in 3D design
- Strong sense of scale and spatial awareness
- Professional experience working with current generation game engine / pipelines
- Contributing to the QA effort on proprietary tools by reporting bugs
- Developing the ability to teach and be taught
- 1-3 years of game industry experience with at least 1 AAA shipped title
- Microsoft Word, Maya and Z-brush (preferred), Photoshop
SPECIAL NOTE: ** A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your professional projects. Please include a shot breakdown specifying what you were directly responsible for creating.
Crystal Dynamics is an EOE and M/F/D/V employer.
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