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Art Integrator - One Year Contract
2 years ago
Job Description
WHAT YOU'LL DO
- You'll collect art assets from our outsourcers and set them up to render appropriately in our game engine.
- Adjust the Maya scenes (e.g. UVs, LODs) as needed.
- Perform integration based on the check sheet/worksheet created beforehand.
- Focus on improving the assets to improve their artistic value in game.
- Working directly in the graph editor in our game engine.
- Adjusting the textures and materials we receive from outsourcing to make them work correctly with our engine and shaders.
- Assure assets are of the highest technical quality.
- Collaborate with the Art Leads to deliver the art vision within the project requirements.
- Remain informed of new technical and technological developments to be able to apply these developments on the project whenever relevant and share project developments with peers.
- Drive optimization and debugging to fix issues raised.
- Develop or find the best tools and methods possible for improving and facilitating the work of the artists.
Qualifications
WHAT YOU'LL BRING
- Portfolio showing 3D art and composition skills, demonstrating a high level of artistic creativity in lighting, colors and art composition
- Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain)
- Exceptional attention to detail, accuracy and commitment to maintaining high standards of work
- Knowledge of real-time modeling techniques (shaders, PBR, normal map, displacement etc.) is a plus
- Knowledge of Maya/3ds Max, Houdini, Substance Designer, Painter, Python, MEL, MAXScript is a plus
- Knowledge of a programming language (C++, C# etc.) is a plus
- Solid technical background with an artistic sense in lighting, colors and art composition
- Previous experience with getting game assets into engine
Additional Information
All your information will be kept confidential according to EEO guideline
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters
Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.
Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge.
Take entertainment to the next level. Join us and create the unknown.
Company Description
Home to the North American Ubisoft headquarters since 1996, Ubisoft San Francisco opened its development studio in 2009 and since developed Rocksmith® and Rocksmith 2014, to teach millions of people how to play guitar and bass. With a song library of over 1,500 songs and 10 years of support the Rocksmith franchise helped millions of players around the world on their musical journey. In 2017, the studio released the critically acclaimed South Park™: The Fractured But Whole™, in collaboration with Trey Parker, Matt Stone, and South Park Digital Studios. The studio is currently working on innovative new titles with Rocksmith+ and XDefiant.
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