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Art Generalist
3 years ago
We are Mythical Games. A Venture-backed next-generation game technology company at the intersection of video games and economics led by industry veterans. Our goal is to lead the industry with the launch of exceptional video game experiences that leverage distributed ledger technology, while also providing a platform of robust tools that will allow any other game developers to do the same.
We are currently looking for a talented Art Generalist to join our creative team to help bolster our creative muscle here at Mythical Games. This role will report into our Art Director and will be based out of our Seattle, WA Office.
The Art Generalist will primarily focus on the process of getting new characters (Blankos) into the game(Blankos Block Party), QA incoming assets from Artists, streamlining the pipeline from Artist to in-game implementation, and helping with game assets in general.
Our Seattle office is located in the heart of quirky, creative Ballard. When we’re not making awesome games, we’re out sampling the delicious food Ballard has to offer; we’re sipping coffee (or tea) at our favorite coffee shops, or we’re engrossed in epic table-top battles at Cafe Mox. We’re passionate about creating a tight-knit work environment that feels like you’re hanging out with your friends.
Duties and Responsibilities:
- Creates and/or enhances drawings, game themes, characters, symbols, and effects.
- Using strong graphic design skills provides 2D and/or 3D user interface screens and information/instruction graphics for incorporation into final games. Provides high-resolution art assets for print teams’ utilization.
- Create assets and techniques that fit within the style and pacing of each project
- Completes complex data setup of complex game art parts, and uses new techniques, products, and platforms with some support.
- Interface with the engineering and design teams and communicate effectively with them
- Follow company art direction and production pipeline. Proposes approaches that compel positive enhancements to art direction and pipeline.
Requirements:
- Experience with Photoshop, 3D software (Maya, Blender, Cinema 4D),
- Experience with Character Rigging, Shaders, Unity
- Previous experience in design, graphics, and creative projects
- Must have a strong passion for design and creativity, and an eye for detail.
- Ability to work independently with minimal oversight
- A "roll up your sleeves" mindset to get any job done
Pluses:
- Full Adobe Suite Experience
- Cinema 4D Experience
Required Application Materials:
- Portfolio demonstrating relevant artistic skills required
- Only online submissions will be accepted (e.g. website, blog, or online album)
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