Art Director [Anno] (f/m/d)

Mainz RP de
5 days ago

Job Description

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As Art Director you’ll guide the art team in creating a rich, captivating, and meaningful world players will immerse themselves in. You are fundamental to the game’s development: a member of the core team, the connection between the creative vision and the artists, the voice of the art team, and a thought leader.

As a vision champion, you not only provide your team with direction, but also with creative space for them to incorporate their ideas and use them to help shape the artistic direction. You motivate, inspire, and support the team to transform concepts to reality. You have the talent and expertise to help the teams produce visual content that is aligned with the creative vision and of AAA quality.

You can communicate your artistic vision to the team and stakeholders, and you will act as visionary who elevates, inspires, motivates, and supports the art team.

What you will do:


What you bring:

What to send our way:

Additional Information

Your benefits:

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.

For further information, please check

Company Description

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at

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