This job might no longer be available.
Animation Programmer [New IP] (413)
2 years ago
Job Description
Responsibilities
- Working closely with designers and gameplay programmers to implement gameplay interactions using animation technology, such as character locomotion;
- Work as a key part of an agile development team, organising and planning the implementation of features with direction from their lead, and assist less experienced programmers;
- Use practical solutions to implement feature requests, taking into account performance, maintainability and resource usage;
- Ensure coding standards are followed in their own and others code;
- Collect, interpret and analyse the technical feasibility of system/feature specifications;
- Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements;
- Include comments in the code and document implemented features;
- Demonstrate an understanding of the basics of load testing and game feature testing and write test code;
- Stay up-to-date with technology advances within the field;
- Perform code reviews for peers;
- Extract and interpret relevant runtime system resource information (disk IO, network, CPU, memory, etc).
Qualifications
Skills and Knowledge
- Knowledge of character animation, IK, procedural or physics based animation;
- Good mathematics and physics skills;
- Very good C/C++ programming skills, with very good knowledge of object oriented development including design patterns and UML;
- Experience working with a large game codebase, and it's modules, middleware and associated pipeline;
- Understanding of speed and memory considerations, and able to implement basic optimisations;
- Knowledge of common algorithms, data structures and patterns, and their application;
- Ability to analyse unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module;
- Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading;
- Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.;
- Understanding the constraints and technical requirements for console platform development within their area is a plus;
- Ability to adapt to change;
- Good interpersonal and communication skills.
Relevant Experience
- Bachelor’s degree in computer science or computer engineering or equivalent experience;
- 3 years commercial software development experience with significant involvement in 1 published game in a relevant programming capacity is a plus;
- Experience working with at least one modern console platform is an advantage;
- Experience with profiling tools is desirable;
- Experience working in a multi-site collaboration environment is a plus;
- Experience with Havok Behavior, Natural Motions’ Morpheme or similar animation middleware is an advantage.
Additional Information
Benefits & Relocation
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.
Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/
Facebook: https://www.facebook.com/Ubisoft.Leamington
Twitter: https://twitter.com/ubileam
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.
Company Description
Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Create Your Profile — Game companies can contact you with their relevant job openings.