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Accessibility Subject Matter Expert
2 years ago
Job Description
Your life at Ubi
Committed to inclusivity Ubisoft is expanding the Subject Matter Expert (SME) team to include a number of Accessibility MSE’s. As an Accessibility SME you are responsible for ensuring websites and mobile applications comply with accessibility standards and requirements as well as being a champion for accessibility advocacy and change within Ubisoft.
You will liaise with SME, development, and design teams to help coordinate Ubisoft’s accessibility testing to ensure websites and mobile applications are accessible and usable for our disabled customers.
As an accessibility champion, you advocate for accessibility helping to embed accessibility into the project lifecycle and facilitate long-term change.
Your main mission
- Conduct automated and manual Web Content Accessibility Guidelines assessments of new products and existing website and mobile applications.
- Assist project teams with understanding how WCAG and accessibility activities fit within the project life cycle so products can be compliant and testing time be reduced.
- Work proactively with development teams to troubleshoot and resolve accessibility issues in a timely manner.
- Report test results and manage to follow up including validating fixes, updating bug tracking tools and managing the backlog, etc.
- Stay up-to-date with accessibility evaluation tools and techniques and communicate changes and updates to teams.
- Contribute to improvements in current QC processes to ensure accessibility is embedded into testing protocols and processes.
- Document and keep up to date internal processes and test plans for web and mobile testing to ensure compliance with the Web Content Accessibility Guidelines (WCAG) Level AA and Section 508.
The professional value you bring
- Knowledge of digital accessibility and inclusion and knowledge of digital accessibility regulations & Web Content Accessibility Guidelines Level A and AA requirements. (., Section, ADA).
- Knowledge of web technologies (., HTML, CSS, JavaScript, WAI ARIA).
- Knowledge of desktop and mobile assistive technologies (. JAWS, NVDA, VoiceOver, TalkBack, Dragon Naturally Speaking, ZoomText).
- Knowledge of platform accessibility API’s (MSAA/UIAutomation, IAccessible2, OSX Accessibility Protocol (AXAPI), NSAccessibility, Android Accessibility Framework).
- Experience with code and accessibility inspection & evaluation tools (., Axe core, ARC Toolkit, WAVE, , Developer Tools, Accessibility Inspector).
- Ability to prioritize tickets based on conformance requirements with WCAG.
The personal value you bring
- Good communication and presentation skills (verbal and written);
- Ability to work well with people from different disciplines with varying degrees of technical experience;
- Able to prioritize tickets based on the business needs; analysis and synthesis abilities;
- Troubleshooting and problem-solving skills;
- Good organizational skills and able to manage multiple projects simultaneously; able to multitask and meet deadlines in a fast-paced environment;
- Autonomy, ability to work with minimal guidance.
About us
Ubisoft’s team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. This ambition is very much embedded into our work here, at Ubisoft Romania, where we create games that reach millions of people worldwide. We’re working with top global Ubisoft studios on creating worlds that shape the entertainment industry - from Assassin’s Creed and Tom Clancy's Ghost Recon, to Watch Dogs, Just Dance and other exciting projects, yet to be announced. We are driven by the work we do and inspired by the fun we have while doing it!
We’re an equal opportunity employer and we believe that diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
Our colleagues from the IT department engineer and deliver reliable services & products for Ubisoft’s game development teams and for our player communities, as well as developing apps for internal, world-wide use.
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