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AUDIO - Audio Implementer
1 month ago
Sucker Punch seeks a Sound Implementer! (contract position)
Are you a quick learning, self-starter looking for a fun challenge and a great team to collaborate with? Sucker Punch is searching for a Sound Implementer to assist our team in implementing audio in game. Candidates should have a strong foundational understanding of game engines and various methodologies for adding sounds to games.
If you have the qualifications and the drive, please apply and let us know a little about yourself and a description of your favorite sound you’ve ever heard and why it resonates with you.
Responsibilities:
- Integration of game content using internal scripting language and tools
- Adjust content based on review and feedback from team
- Close collaboration with the rest of the audio team
- Interface with teams cross-studio to ensure features and content are addressed
Qualifications:
- Minimum 1+ years experience in video game sound
- Professional understanding of game audio aesthetics and implementation methods
- Understanding of basic scripting/programming terminology
- Excellent communication and organization skills
- Adult responsibility skills
Preferred:
- Animation tagging experience in a game engine
- Maya experience
- Passable sense of humor
Candidates selected for the next step in the processes will be sent a brief assessment. This position is only open to those currently eligible to work and located within the US or Canada. This is a contract position, the pay range is listed below. $30.67-46.01/hr. Please review benefit information here: https://www.dzconnex.com/summary-of-benefits
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