ANIMATION- Technical Gameplay Animator (Remote/Hybrid)Sucker PunchRemote WA20 days agoApplySaveTechnical AnimatorDo you play through the same sequence over and over in a game just to break down how the animation is working? Do you cringe when you see an animator repeating the same steps several times manually? Do you sit around and think of exciting ways to improve character performances in games?If so, let’s talk!We are looking for someone like you to have an impact on how we bring our games to life.ResponsibilitiesContribute to the design, integration, and iterations of game play animation systemsParticipate in and supervise integration of animation assets into the game engineEnsure compliance of animation features within technical, aesthetic, and gameplay constraintsResearch and share knowledge of existing engines and animation packages within the industryCommunicate, promote, and document animation related processes and best practicesQualifications3-5 years runtime animation system experienceAdvanced experience working with animation data and how it moves through a runtime pipeline:XML/JSON/Python/HVK/GR2/OBJ/FBX/ALEMBICAdvanced experience working with motion capture data:Motion Builder/Motive/Tracker/etc.Understanding of the principles of animation and how they apply to animation/deformation rigs within MayaSolid communication skills:Able to work with designers, character artists, technical artist, and programmers.Self-sufficient and motivatedBonus FactorsExperience with common scripting languages:MEL/C++Experience with runtime animation toolsUnity, Havok Behavior, Natural Motion, or ProprietaryBasic knowledge of real-time shadersThis position is available for on-site, hybrid or fully remote.This website is subject to the following terms: https://catsone.com/policies-and-terms/ Create Your Profile — Game companies can contact you with their relevant job openings. ApplySave