This job might no longer be available.

3c Systems Designer

Gunzilla Games
Frankfurt/Kyiv
2 years ago
Apply

SUMMARY

Gunzilla Games is looking for a 3C Systems Designer. The successful candidate will help us imagine and develop compelling and engaging rules for our AAA game. From conception to release and throughout post-launch, the 3C Systems Designer develops high-quality systems and mechanics that are adapted to the intended audience and enable players to live out unique, engaging, and rich experiences.

RESPONSIBILITIES

As a 3C Systems Designer, you will:

* Work on the core mechanics of the initial player experience: character, camera, and control

* Design one or several parts of the game's systems, controls, and interfaces

* Maintain clear design and technical documents using Confluence, JIRA, and Microsoft Office tools alongside other disciplines

* Collaborate on the game systems from conception to release with the entire development team

* Support less-experienced game designers

REQUIREMENTS

* Experience working on collision-behavior between game entities and player feedback

* Experience tuning a range of primary and supplementary input devices, including considerations for disabled gamer access

* Experience collaborating with AI programmers, artists, and animators to create and implement NPCs with a focus on reactive, systemic, and emergent behaviors

* An understanding of targeting systems, how they work on a variety of input devices, and how the different input devices are balanced

* Knowledge of systems that deal with non-text player-to-player communication

* Awareness of how tracking data is used to evaluate designs, tune and balance the game, and track player actions

Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Gunzilla Games

Design jobs