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3D Technical Artist
2 years ago
Paradox Tectonic seeks a versatile and creative Technical Artist to join our team for a new IP. You will work alongside the Art Director, fellow artists, and engineers to create exciting, memorable, and replayable content.
We're looking for an experienced, self-starting tech wiz with a good artistic eye. You will help elevate the visuals and find ways to improve workflow efficiency, provide feedback, and debugging of complex assets. Our ideal candidate brings with them a deep passion for making games and solving challenging problems.
Responsibilities
- Provide creative and innovative solutions to technical art problems. Help us make the most beautiful game possible under tough technical constraints.
- Refine our art production pipeline to help execute our artistic and game vision.
- Help with integration of art content into the game engine.
- Optimize 3D assets, memory and game performance to help realize artistic and gameplay intentions.
- Communicate and collaborate with other development disciplines.
Required Qualifications
- At least 3 years of Unity game development experience with a good working knowledge of Unity editor scripting / tool development.
- Ability to work well in a fluid, changing environment as creative challenges evolve.
- Strong skills and experience in software development in Unity3D, and C# or C++.
- Strong debugging skills with ability to work in an existing codebase, learn new systems/concepts and implement them quickly and efficiently.
- Solid understanding of Unity shaders. Ability to write HLSL language and create in shader graph.
- Knowledge and Interest in the following tech-art areas: Shading, Scripting, Lighting, PBR Rendering and Post-Effects, Rigging, Physics, Character IK.
- Experience profiling performance and memory within Unity. Understanding of GPU pipeline and experience with GPU performance analysis and optimizations.
- Self-motivated, structured, proactive, and detail oriented.
- Strong communication and organizational skills.
- Good eye and attention to details.
Experience in the following is a plus
- Maya, Blender, ZBrush experience.
- Ability to skin meshes to various rigs for video games.
- Experience in hard surface or character modeling.
Scope: Full-time and permanent
Can be remote but expected to keep consistent work hours with a team situated in the Bay Area
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
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