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3D Photogrammetry Scanning Technician
1 year ago
EA’s Los Angeles-based Motion Capture Studio serves the motion capture needs for all of EAs game development teams world-wide. In our state-of-the-art studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team, you will support the team with the creation of 3D likeness and digital characters with use of EA propriety technologies, and your experience. You will work with modeling teams at both the capture lab, as well as, development teams processing large volumes of photogrammetry data using EA's proprietary pipeline.
** This is a 12-month temporary assignment
Key Responsibilities:
- Ability to direct talent through various FACS and scripts.
- Create high-quality character likeness assets for use in game
- Batch process 2D images into 3D assets using photogrammetry tools
- Manage incoming data from our 3D scanning productions and condition it for automation
- QA 3D scan data and troubleshoot
- Knowledge of blendshape correctives
- Experience with retopologizing software and workflows• Maya (preferred) or similar 3D animation software experience
- zBrush (preferred) or similar 3D sculpting software experience
- Data wrangling, to and from, different mix of teams
- Communicate feedback, both written and verbal
- Support development of proprietary art pipeline and workflows
- Support the acquisition team during performance sessions
- Work with art teams to establish / maintain visual target while in production
- Work well under the pressures of 'live' production environments
- Help document workflow and pipelines
- Excellent written and verbal communication skills
- Believe in teamwork
- Motivated and passionate about creating believable characters
Although not required, you have
- Minimum 2 years character modeling experience within video game, television, film or other related industry
- Photography and/or 3D scanning experience
- Knowledge of photogrammetry technology and tools
- Understanding of human facial movement
- Knowledge of wrapping and projecting volume and textures to 3D models
- Knowledge of the Facial Action Coding System
- Interest in latest technologies
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