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3D Environment Artist
11 months ago
Job Description
Your role
As a 3D Environment Artist you will be responsible for creating exceptional high quality and playable game environments and produce high-level quality 3D models. On this role, you will be expected to deliver world-class AAA visuals that complete the memorable and outstanding environments of our game worlds, considering narrative and visual storytelling. You will work in collaboration with passionate teams of Concept/Lighting/Texture Artists, Game and Level Designers to ensure that there are no technical problems met or hindering of the work of other team members.
*Please, note that our Studio is based in Sofia and in terms of our hybrid model of work, working within the Bulgarian boundaries would be required.
Your daily adventure
LEVEL ART AND WORLD BUILDING
Design, prototype and implement stunning game worlds and environments in tight collaboration with Level Designers, boosting the visual fidelity and story in the game
3D OBJECTS MODELING AND TEXTURING
Create 3D assets and textures in line with the project's artistic and technical direction
FOLLOW THE ARTISTIC DIRECTION
Deliver your work in accordance with the project's artistic direction
APPLY OPTIMIZATION
To your work
APPLY GRAPHIC PRINCIPLES EFFICIENTLY
In your tasks
USE AND LOOK FOR ARTISTIC REFERENCES
In video games or in other artistic domains in order to improve the visual aspect of the game
Suggest images in line with the project's artistic direction
UNDERSTAND AND IMPLEMENT THE DESIRED GAMEPLAY
In the game levels
BE FLEXIBLE
And able to adapt to different artistic styles
Qualifications
Your skills
KNOWLEDGE
Experience in Autodesk 3ds Max or equivalent software for game assets
Very good knowledge of modeling and texturing tools
Very good knowledge of modeling techniques, texture mapping and material creation
Strong understanding of art fundamentals – composition rules, shape language, color theory
TECHNICAL CONSTRAINTS INTEGRATION
Ability to understand technical constraints and to integrate them when modeling
TIME MANAGEMENT SKILLS
Ability to manage your own time and work within deadlines
ADDRESS FEEDBACK
Ability to iterate and build constructively based on others’ feedback
STRIVE FOR EXCELLENCE
Demonstrate ambition to meet high standards
ABILITY AND DESIRE TO WORK IN A CREATIVE INDUSTRY
And collaborative environment
GAME CULTURE
Passion for games and strong game culture
COMMUNICATION SKLLS
Collaborate effectively with other team members
Good level of English
Advantages
Previous experience in game development will be very appreciated
Drawing and sculpting skills are additional plus
Additional Information
We offer
Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
Flexible working hours & additional days off
Private medical health & dental care
Employee assistance program
Learning & knowledge sharing programs
International trainings & conferences
Top location next to Borisova Garden Park
Public transport card & food vouchers
Gifts for special occasions
Free games & game dev merchandise
Memorable parties & teambuilding events
HOW TO APPLY
Please send us a copy of your updated CV in English and a portfolio.
All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.
Company Description
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 18,000 talents with a wide range of expertise are committed to enrich players’ lives with original and memorable entertainment experiences.
Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and Assassin’s Creed®.
For more than eight years now, Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins “The Curse of the Pharaohs”. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy’s The Division 2 and led the production of its second episode “Pentagon, The Last Castle” in 2019. The latest achievement of the teams in Sofia is the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla “Dawn of Ragnarök”, released in March 2022.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Our worlds are infinite. Choose your path and create the unknown.
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