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3D Character Artist
2 years ago
Responsibilities:
- Work with Art Director and other artists to ensure consistency between vision and implementation of Character art
- Provide and accept direction
- Understand and follow style guides to guarantee the consistency of assets
- Complete all tasks in a timely manner and to a consistent high quality standard
- Self-motivation, good communication skills, and a great team-player attitude
- Sculpt, model, UV, texture and create materials for AAA quality characters and creatures
- Work closely the art leads to ensure the visual targets are met and stylistically consistent
- Participate in technical and aesthetic problem-solving discussions for the entire project
Required Qualifications:
- 3 Years experience in game development
- Strong knowledge of 3dsMax or Maya
- Strong knowledge of Photoshop and Substance Painter using the PBR workflow
- Strong passion for making the highest quality Characters
- Established interpersonal and organizational skills
- Ability to deliver and receive constructive feedback
Preferred:
- Experience with Unity and Unreal Engine
- Industrial design background
- A portfolio or reel that demonstrates the experience above as well as the following:
- Strong artistic background
- Clear understanding of the normal map creation process and PBR
- Clear understanding of efficient UV layout for low poly objects
- Keen eye for detail and realism
- Strong texturing skills
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