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3D Character Artist

Streamline Games
Global
3 years ago
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Art · Global, Kuala Lumpur

Department Art

Employment Type Full-Time

Minimum Experience Mid-level

As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.

You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.

Responsibilities

  • Delivering excellence
    • Works efficiently and effectively within the technical constraints of production
    • Generates high-quality art work that matches or exceeds studio standards
  • Communication
    • Keep the Lead Artist up to date regarding status of tasks at all times
    • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
    • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  • Team and personal development
    • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
    • Contribute and help build a positive team environment

Requirements

  • Full proficiency in software packages and tools of the games industry listed below
    • 3ds Max/Maya
    • Substance Painter
    • Zbrush
    • Photoshop
    • PBR workflow
  • Surface knowledge on the following softwares and tools
    • Blender
  • Intermediate proficiency in the following tools:
    • Unreal Engine Character Setup
    • Unreal Engine Rendering (Lighting, Rendering)
    • Highly proficient in one of the following disciplines and/or intermediate in all of them
    • Human Anatomy
    • Creature Anatomy
    • Hard Surface Modeling
    • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.

Pluses:

  • Familiarity with other game engines ( Unreal Engine, Unity, etc.)
  • Capable of working in other art disciplines ( Concept Art, Rig, Animation , VFX, etc) .

Thank You

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