This job might no longer be available.

3D Artist 模型美术师

Ubisoft
Chengdu Sichuan cn
2 years ago
Apply

Job Description

Your role

The 3D Model Artist produces autonomously the modeling and texturing of 3D objects, characters and the graphical content of levels in accordance with the artistic direction and production deadlines, under the leadership of the Lead Artist.

你的角色

能够独立自主地制作道具与角色的模型和贴图,并且能够按照美术风格,在lead的带领下,完成与关卡相关的美术资源的制作生产。

What you will do

Cooperate with Art director, Art Lead, Animators, Game Designers, and Engineers to complete tasks according to the production plan approved by management.

Build and UVWmap efficient models in 3D Studio Max, or Maya.

Create high quality textures in Substance and Photoshop

Work within the technical limitations of the game engine.

Match the required art style of a project, under the guidance of the Art Lead.

Collaborate with the other Artists to produce cohesive and unified work.

Communicate the progress of your work to your peers, and leads.

Produce your work in a diligent and timely fashion.

Provide self-assessment on how to improve your own performance.

Must be adaptable to changes in Art Direction and a variety of asset creation.

你的日常工作

依照项目开发计划,与美术总监,lead,动画师,游戏策划,和程序合作完成任务需求

利用3d max或者maya制作高质量的模型,并确保UVW的应用效率。

在Substance和Photoshop中创建高质量的贴图纹理。

在充分理解游戏引擎技术规则的情况下进行工作。

在Art lead的指导下,完成符合项目美术风格的生产任务。

通过与其他美术师的沟通与合作,确保输出资源的统一性。

在工作过程中,积极与lead和同事沟通工作的进展情况。

及时有效地完成自己的工作任务。

在工作中过程中,不断地进行自我评估,从而持续地提高自己的各项技能。

能够适应不同的美术风格,以及资源生产需求的多样性。

Qualifications

What you should be equipped with

Extensive knowledge of low-poly and high-poly modeling techniques in 3D Studio Max, or Maya.

Strong high mesh sculpting abilities in software such as Zbrush.

Ability to create texture painting in Substance and Photoshop.

Ability to create and texture a 3D model from an image or concept art.

Good understanding of anatomy, architecture, color, shape, scale, silhouette, proportion.

Commitment to personal and peer development and sharing best practices.

Ability to work independently or as a team player.

Good organization, time management, problem-solving, and cross-discipline communication skills.

Must be responsible, proactive, accountable, and personable.

Able to quickly adapt to changing situations and take on new challenges.

Interest for creating and playing games, across platforms and genres.

你需要具备

具备利用3d max或者maya制作低模和高模的技能。

能够利用Zbrush等软件制作高品质的高模。

能够利用Substance及photoshop制作高品质的贴图纹理。

能够基于原画或者参考图创建出高质量的3d模型和材质纹理。

对解剖、建筑、色彩、形状、剪影等相关美术知识有充分的理解

不断追求个人成长,并积极分享自己的知识经验以带动同事共同进步

不仅能够独立地完成任务,也能够与团队成员合作完成工作。

具备良好的组织能力,时间管理能力,解决问题能力,沟通交流能力,以及对游戏开发多学科的了解

责任心强,积极主动,性格良好

能够快速适应外部情况的改变,并愿意接受新的挑战。

对制作和玩游戏充满兴趣,但不局限于某个平台或游戏类型。

Additional Information

Your bonus point

English skills a plus.

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Ubisoft

Art jobs