This job might no longer be available.
3D Animator
4 years ago
Job Description
Ubisoft Quebec is looking for you, 3D Animators.
When you join Ubi Quebec, you enter a community of extraordinary, passionate developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
When you’re a 3D Animator at Ubi Quebec, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.
You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.
The daily life of a 3D Animator at Ubi Quebec
- Sync the engine and the build to ensure you’re working with the latest code and animations.
- Check in with your lead and your team to update and be updated the current situation.
- Depending on the production stage, you then move on to:
- Prototyping, key framing, or blocking an animation;
- Working on your animations, of course, from scratch or from mo-cap;
- Testing your animations—over and over—and validating your designs;
- Problem-solving your animations;
- Polishing your animations.
- Read the latest relevant academic literature in order to stay at the forefront of your field.
Company Description
Founded in 2005, the Ubisoft studio in Quebec has carved a place among the leaders of the video game industry. Through the years, the studio has acquired a solid expertise, positioning it in the development of AAA major games. Involved in the Assassin's Creed franchise since 2010, the Quebec team has recently assumed the leadership of Assassin's Creed Odyssey, the latest opus in the series that has been critically acclaimed. The team is now working on the Gods N Monsters project, scheduled for release in 2020.
Create Your Profile — Game companies can contact you with their relevant job openings.