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3D Animator
1 year ago
Responsibilities:
- Working with keyframe animation and Motion capture according client quality requirements
- Ability to provide quality assets to client with minimal participation from the Lead Artist
- Communicates regularly with the Lead Artist regarding the status of current tasks
- Obtains Lead Artists guidance and approval as required to advance tasks
- Is expected to continue to refine artistic abilities and learn new software packages and / or in-house tools
- Contributes to the team-oriented environment
Requirements
- Strong understanding Maya, Motion Builder and preferences usage each of them. At least one of them.
- Familiar with Game Engine Technologies such as Unity and Unreal
- Good understanding of posing, timing, spacing, exaggeration.
- Experience in Motion Capture post processing, overlay animation, retargeting, story, constraints.
- Ability to receive constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
- Flexibility in usage different software packages.
Nice to have:
- Previous experience as animator in the game production
Benefits
- Working with an international team of world class professionals on exciting and challenging projects
- Relocation program for new hires
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Insurance package
- Sensibly flexible working hours
- Friendly team and a family-like environment :)
- Additional benefits – care bonus to cover health, educational and safety needs, three paid days without sick list during a year, corporate parties and team buildings, referral bonuses and many more others
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