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Technical Designer: Character, Control & Camera

2K
Novato CA US
4 years ago
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TECHNICAL DESIGNER: CHARACTER, CONTROL AND CAMERA - NOVATO, CA

Who We Are:

Hello! We’re Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

Oh, almost forgot to mention that we’re currently making the next BioShock!! I know, right? Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

What We Need:

A Game Designer responsible for the development of player character core mechanics, controls and first person camera. This position stands at the intersection of design, animation and engineering and will coordinate the efforts of those groups to achieve standard-setting player feel and responsiveness. The candidate must also ensure that design documentation is clear, actionable and that it supports the high level direction provided by the Design Director and Lead Game Designer.

Who We Think Will Be A Great Fit:

A game design guru ready and willing to take ownership of our player character core mechanics, controls and first person camera. Someone who is excited to work closely with engineering, animation, modeling and level design departments to ensure that the player character’s controls harmonize with the overall project design goals. Proven ability to define and utilize tools and tuning systems required to achieve desired results.

Minimum Requirements:

What You Will Do:

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

#LI-CC

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