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系统/数值策划专家/Principal Game Designer (Systems) - R&DO.Shanghai Games Studio
2 years ago
作为一名系统/数值策划专家,你将设计、调整和优化玩家体验。你的分析能力、对玩家的洞察力和创造力有助于打造游戏内外的体验,让玩家参与其中并感到惊喜。你将与跨学科团队合作,利用手头的各种工具,创造和迭代以玩家为中心的设计,让全世界数百万人感到高兴。
作为研发部的资深戏设计师,从事早期产品的研发工作。我们还是一个小团队,所以这需要大量的实践工作来进行创造。在这个环境中,你会有很多不确定性,你需要有很强的自我驱动力。你将向团队中的制作人汇报。
工作职责
- 独立完成原型阶段的系统/数值设计,包括游戏中的实现以及一定的创新性验证
- 同制作人一起完成游戏的基础框架搭建
- 让产品通过原型的绿灯,进入到下一个阶段
- 同文案以及战斗策划紧密沟通,让战斗和文案同系统数值相结合,而不是孤立的存在
- 对游戏长期的体验进行规划,努力打磨游戏的耐玩性
能力要求
- 6 年以上的专业游戏设计经验
- 热爱游戏,以玩家体验为第一准则
- 对roguelike游戏有很深的研究,善于设计耐玩性高的build体验
- 对以角色为主的模拟经营有深入的理解,并能建立出符合认知的数学模型
- 有过深入的英雄收集类游戏的数值/系统设计经验
进阶需求
- 有早期游戏和原型设计的经验
- 对早期研发的不确定性感到满意
- 有耐心,追求精品
- 有一定的文案基础,懂得同文案同学深入的合作,让文案融入到系统数值中,而不是独立的状态
As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a Principal Game Designer (Systems) in Research & Development working on an early-stage product, you will help decipher one of Riot’s next big bets. You will partner with other designers, artists, and engineers to improve and iterate player-focused designs that aim at delivering a groundbreaking experience. We are still a small team, so this requires plenty of hands-on work creating, and tuning systems/mechanics. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team-driven and where change, big and small, is an essential part of the process. You will report to the executive producer on the team.
Responsibilities:
- Design systems that delight and satisfy players' needs for competition
- Work with other disciplines to build features that meet product goals
- Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options.
- Complete the design of the system in the prototype stage independently, including in-game implementation and verifications of certain innovative
- Work with the executive producer to complete the basic framework of the game
- Work on the product to pass the green light of a prototype and move to the next stage
- Communicate and work closely with the narrative and combat designers, so that combined combat, narratives with the system numerical, rather than just isolated system
- Plan on long term games experiences, strive to polish the playability of the game
Required Qualifications:
- 6+ years of experience in professional Game Design
- Passionate in games and belief in players' experience first
- Deep research on roguelike games, good at designing build experiences with high playability
- Have an in-depth understanding of role-based simulation management, and be able to establish mathematical models that conform to cognition
- Have in-depth experience in numerical/system design of hero collection games
- Can create and improve complex systems with attention to the player impacts and downstream effects
Desired Qualifications:
- Experience working on a game in early stage and prototype design
- Enjoy the uncertainty of early-stage exploring
- Work under delayed gratification, be patient and pursue excellence
- Deep level of understanding of narratives, and cooperation with narrative designers to emerge narratives to systems, rather than design the isolated systems
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