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Technical Art Internship
Contract: Intern (Temporary - 6 months)
Location: Stockholm, Sweden
Work Model: Hybrid
Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.
We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".
The Challenge Ahead
We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.
We're looking for a Technical Art Intern like yourself to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft.
Responsibilities:
- Become a part of the Tech Art team, learn the workflows used at DICE and how to work in a production environment.
- Try out different areas within Tech Art Runtime to get a better idea of what you would like to do in the future.
- Ask for feedback, talk with the team, and ask questions!
Qualifications:
- You must be currently enrolled at a Swedish university or education provider that has a planned internship period planned. For example, LiA.
- Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
- Available to start in September 2024
Desired Skills:
- Some Experience with shader creation and photorealistic rendering.
- Exposure to 3D Art and experience with industry-standard software packages such as Maya/Max/Blender and Substance.
- Exposure to with scripting and tool building (Python, C#, JS, UE Blueprints) as well as procedural content workflows.
- An interest in rendering techniques and real-time budgets, and how they can affect art creation.
- An analytical and critical mindset, being excited by challenges and being able to adapt to new technologies and tasks.
- Good collaboration and communication skills. For instance examples of situations where you have had to actively seek out and act on feedback on your work.
Take your career to the next level - apply now!
Submit an up-to-date CV along with a cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.