Senior Software Engineer

Sony Playstation
MYS-SGR-Petaling Jaya-Imazium
18 days ago
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

PlayStation Studios Visual Arts and PlayStation Studios Malaysia provides world-class content, development and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof!

Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing world-class content development and services to these studios.

Senior Software Engineers

The Technical Art and Engineering team in PlayStation Studios Malaysia is for Senior Software Engineers to join our development team. This role requires proficiency in a least one core programming languages, familiarity with visual effects pipelines and digital content creation tools, strong software design skills, and a dedication to writing robust and maintainable code. The engineer will be responsible for the development and support of an array of studio tools encompassing our production pipeline, motion-capture and facial animation systems, and tools for creating 3D game content. The position requires collaboration with other engineers, our project management team, and the different artist teams being supported.

On the server side, our production pipeline is a suite of proprietary micro-services that handle asset and workflow management, artist tasking, environment management, render farm and automation coordination, push notifications, and more. On the client side, there are a variety of graphical tools for artists and technical users, some of which function as standalone interfaces while others are integrated into the content creation tools the teams use.

Responsibilities

Requirements

Pluses

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